Attacks and defense/resistance can come in any combination of these damage types, giving the player the ability to customize not only the look of a power, but how that powers works.
Any form of positive emission that can be manipulated and /or projected. Energy will do equal damage to defense and resistance.
Dark force or anti-matter, negative-energy will cause significantly less damage to defense and resistance, but can draw health and endurance from the target back to the wielder.
The weakest damage of all, but will bypass any other defense or resistance. Psionic force can only be countered by equal or greater psionic defense or resistance.
Any crushing force will smash. Smashing does more damage to resistance and less to defense; you have to connect to smash.
Swift and penetrating, cutting/piercing does more damage to defenses and less to resistance.
Like energy, Heat does equal damage to defense and resistance, but to a lesser degree. Unique to Heat is a minor damage-over-time effect simulating “burning”.
Similar to Heat, Cold also does less damage than Energy, but adds a “slowing” effect that not only reduces the movement speed of the target, but also their ability to trigger their offensive abilities.