Attacks and defense/resistance can come in any combination of these damage types, giving the player the ability to customize not only the look of a power, but how that powers works.
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Any form of positive emission that can be manipulated and /or projected. Energy will do equal damage to defense and resistance.
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Dark force or anti-matter, negative-energy will cause significantly less damage to defense and resistance, but can draw health and endurance from the target back to the wielder.
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The weakest damage of all, but will bypass any other defense or resistance. Psionic force can only be countered by equal or greater psionic defense or resistance.
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Any crushing force will smash. Smashing does more damage to resistance and less to defense; you have to connect to smash.
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Swift and penetrating, cutting/piercing does more damage to defenses and less to resistance.
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Like energy, Heat does equal damage to defense and resistance, but to a lesser degree. Unique to Heat is a minor damage-over-time effect simulating “burning”.
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Similar to Heat, Cold also does less damage than Energy, but adds a “slowing” effect that not only reduces the movement speed of the target, but also their ability to trigger their offensive abilities.
NOT JUST A GAME! THE SIMULATED STRUGGLE OF GOOD VERSES EVIL!